
Modern chess logic: evaluation, middlegame and endgame
Four classes and eight hours of training to master modern evaluation, read the engine, handle complex positions and improve your endgame technique.
ARBy GM Andrés Rodríguez
What actually works at each level: free material, recorded courses, lessons with a coach and clubs. Where to start and when paying is worth it.
There is more chess material available today than in the entire history of the game, and that abundance creates a new problem: finding content is not hard, finding the content that helps you right now is.
This is an honest comparison of the four ways to learn online, with what each one does well and what it does not.
What it is: YouTube videos, articles, coaches' channels, free puzzles, annotated games.
What it genuinely does: the rules, the basic tactical patterns, and finding out whether you enjoy chess. Up to about 1200, free material plus plenty of games is perfectly sufficient.
Where it fails: order. A channel publishes what interests it that week, not what you are missing. And above all, nobody tells you what you are doing wrong: you can watch a hundred hours about the middlegame while losing every game to hung pieces.
The classic symptom of staying here too long: knowing an enormous amount about chess and not climbing.
What it is: one topic treated from start to finish, with a designed sequence, supporting material and exercises.
What it genuinely does: moves you from knowing scattered things to understanding a complete topic. It is what pays most in the 1200 to 1800 band, where most players are.
The difference from a standalone video is not the quality of the explanation: it is that a course has order. It starts where it should start, it skips no steps, and what you see in lesson four rests on lesson two.
Where it fails: it still does not diagnose. A course teaches a topic very well, but it does not know whether that was the topic you were missing.
How to pick one: a contents list you can understand before buying, practice material included — not just video — and made for your level rather than for the average.
What it is: one to one, over video call, with someone who looks at your games.
What it genuinely does: diagnosis. It is the only thing on this list that answers the most important question — "what am I missing?" — rather than the general one.
A single lesson with someone reviewing five of your games usually produces two or three sentences that change months of work. It is the most expensive option per hour and, by a distance, the one that saves the most time.
Where it fails: it is expensive to sustain as your only form of study, and it does not replace the work you do between lessons. A coach tells you what to train; the training is yours.
When it is worth it: at the very start — so bad habits never install — and every time you plateau. In between, one lesson every two or three weeks is plenty.
What it is: a group, with a date and a time, in person or over video call.
What it genuinely does: consistency, and being able to ask in the moment. Having a fixed slot makes chess happen; without it, good intentions dissolve into the week.
Where it fails: the pace is the group's. If you go faster you get bored; if you go slower you get lost.
For most people, this mix pays more than any of the four on its own:
Below 1000. Free, and play. Do not pay for anything yet: what you need is the rules, the three mates and the habit of checking what can be taken.
1000 to 1400. A fundamentals course — tactics, opening principles, basic endgames — and lots of long games. This is where a well-chosen course produces the biggest jump per unit of money.
1400 to 1800. Strategy and endgame courses, plus an opening repertoire you understand. And the first private lesson: in this band, plateaus usually come from one concrete error you cannot see alone.
Above 1800. Regular lessons. From here on general material pays little: what is needed is work on your games and your repertoire.
A recorded course is the option with the best ratio between what it costs and what it gives, and also the easiest to buy badly. Five concrete things you can check before paying:
What level it says it covers, and whether it says. A course promising to serve everybody serves nobody: at club level, material good for 1200 and material good for 1800 look nothing alike.
Whether there is a free lesson. It is the only thing that genuinely tells you how that person teaches. Twenty minutes of real material informs more than any description.
Whether it has exercises or only explanations. A course where you only watch returns a fraction of one where you get asked. It is the difference between understanding and practising, and it is what separates two courses with the same number of hours.
Whether the material can be consulted afterwards. A video you watched once is lost. PDF notes and PGN games turn a course into something you use again.
And whether you are going to sit down and do it. A twenty-hour course bought by somebody with half an hour a week will go unwatched. It is the commonest reason a course "did not work".
The combination that pays is not the most expensive: it is the one that fills the hole you have today. Three concrete combinations by starting point:
Starting from zero, minimum budget. Ordered free material + a platform to play on + a local club if one exists. Cost: practically nothing. It is enough for the first six months, without exception.
Stuck between 1200 and 1600. A course on whatever your diagnosis says you are missing + two to four diagnostic private lessons + keep playing long games. Cost: one course plus a few hours of teaching, once. It is the combination most people need and the one least often assembled, because most buy three courses and no lessons.
Preparing to compete. A club or live course — where there are people and a calendar — plus occasional lessons before the tournament. Here what is missing is almost never material.
And one spending rule that always holds: do not buy two things of the same kind at once. Two courses bought together almost guarantee one goes unwatched, and that is the money genuinely wasted.
Whatever the option, four signs something has to change:
You consume a lot and play little. If your week has three hours of video and two long games, it is the wrong way round. The healthy ratio is the reverse.
You cannot say what you are working on. If the answer is "I'm looking at things", there is no plan, and without a plan good material returns like bad material.
You have not analysed one of your own games in three months. It is the most reliable sign of all, and also the easiest to correct.
And you are paying for something you do not use. A subscription you do not open, a half-watched course, lessons you arrive at without having done the homework. All of that is not only money: it is the feeling of doing something, which is what stops you looking for what is actually missing.
What no option replaces — playing slowly, analysing your own games, keeping at it for some months — is free in all four. And in all four, it is what decides the result.
Playing serious games and analysing them. No course, no coach and no video substitutes for that, because learning happens when you compare what you thought with what the position was asking for.
Everything else — courses, lessons, clubs — exists to make that cycle shorter and less blind. That is a lot, and it is not everything.
Which platform is best for learning? Almost all of them work, and the real difference is where the people you will play against are. Choose the one your friends use or the one with the most players at your level in your time zone: pairing matters more than features.
Is a platform subscription worth paying for? Only if you will use the unlimited puzzles and the analysis, and only if you already play regularly. The free version is more than enough for the first months.
Is an online course better than a book? Different. A video shows the pieces moving and explains out loud; a book forces you to set the position up, which fixes it better. What decides is which of the two you will actually finish.
How do I know whether an online teacher is serious? By three checkable things: they ask for your games before the lesson, they make you play during the lesson, and they leave you a concrete task at the end. All three show up in the first hour.
If you want to put this into practice with structured material:

Four classes and eight hours of training to master modern evaluation, read the engine, handle complex positions and improve your endgame technique.
ARBy GM Andrés Rodríguez

A collection of six courses by GM Andrés Rodríguez to enrich your repertoire, understand complex positions, and improve your game from opening to endgame.
ARBy GM Andrés Rodríguez

A collection of six courses by GM Andrés Rodríguez to expand your opening repertoire, discover brilliant combinations, and improve your understanding of pawn structures and piece trades.
ARBy GM Andrés Rodríguez
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